Materials Mode

Materials mode provides a complete pipeline for creating, editing, and deploying Unreal Engine Material graphs.

Material-Specific Features

Material Validation

Real-time validation rules check your material before deploy. Catches common issues like wrong blend modes, missing connections, and performance concerns.

Material Deploy

One-click deploy creates the material asset in Unreal Engine, pastes all expression nodes with correct positions and connections, wires the Material Result node, applies material settings, and compiles. Verified at 44/44 expressions, 48/48 inter-node wires, 7/7 result connections. Zero failures.

Send Material to GraphDeck

Click the GraphDeck button in Unreal Engine's Material Editor toolbar. The plugin captures the full material graph including all expressions, connections, and properties. View it on canvas, save to your library, or ask the AI to explain it.