The node graph tool
Unreal doesn't have.
Describe what you need. GraphDeck generates a fully wired node graph with correct pin types, execution flow, and variable setup. Review it on canvas, then send it to Unreal. Blueprints and Materials today, more modes coming.
How it works
Describe what you need
Type what you're trying to do, or pick from the built-in prompt patterns.
Get a working graph
Not a list of nodes. A fully wired graph with correct connections, pin types, and execution flow. Auto-laid-out and ready to read through before you commit.
Send it to Unreal
Export copies native Unreal clipboard data. Paste straight into the Blueprint or Material editor. Want to skip the clipboard? The free Connector plugin deploys directly into your project.
A quick tour
It's also a reference tool.
Save what works
Built something useful? Save it. Build up a personal collection of logic blocks and node setups you can pull from anytime, organised into folders and tagged how you like.
Round-trip editing
Paste existing nodes from Unreal into GraphDeck, rearrange or modify them, and paste back. Works both ways with native clipboard data.
Learn as you go
Every generated graph is fully wired: real nodes, real connections, correct pin types. Read through it, understand the logic, and learn how Unreal Engine systems fit together.
Understand any graph.
Generation is just the start. The same AI tools work on any graph you load: ones you generated, ones you pasted in from Unreal, ones you inherited from someone else.
Explain
Select a graph and the AI breaks it into colour-coded groups, each with a plain-language description of what it does and why. Works across multiple tabs, automatically switching between EventGraph, functions, and Construction Script.
Ask
Ask questions about what's on your canvas and get answers in context. "What happens when the player presses E?", "Could anything go wrong with this?", "How could I optimise this material?"
Extend
Select nodes and ask the AI to build from them. "Add sprint with stamina that drains and recharges." It reads what's already there, wires into your existing graph, and adds only what's needed.
You know what you want to build.
You just don't know the nodes.
You've done it before, or you've seen it in a tutorial. You just can't remember which nodes to use or how they connect. Describe it in plain English, and GraphDeck gives you the full graph.
You choose what leaves your machine.
Standalone by default
Works without a plugin, without project access, without the engine running.
Local only
Clipboard or plugin, nothing leaves your machine. AI calls use your own keys.
No telemetry
No analytics, no tracking, no phone-home.
The AI never sees your project
It only receives node names, pin data, and what you type. Never your files, assets, or source code.
No lock-in
Everything GraphDeck creates is a standard Unreal Engine asset. Uninstall anytime. Nothing breaks.
Switch modes. Same workflow.
Each mode lives inside the same app. One install, one library, one interface. Just pick the graph type you're working with.
Blueprints Available
Full Blueprint node library across every UE5 system. Multi-graph tabs, AI generation, component validation, cross-tab explain, and direct deploy.
Materials Available
Material Expressions with domain, blend mode, and shading model controls. Live validation, auto-layout, AI generation with HLSL support, and direct deploy with texture bundling.
Widgets Planned
UMG widget trees with layout, bindings, and event logic. Build UI in GraphDeck, deploy to Unreal Engine.
Animation BP Planned
AnimGraph canvas with state machines, blend spaces, and transition rules.
Control Rig Planned
RigVM graphs for procedural animation and rigging.
MetaSounds Planned
MetaSound audio graphs with signal flow, triggers, and audio slot system.
More on the way
GraphDeck isn't just for Unreal. If it's a node-based system with a clipboard or plugin path in, it's on the table.
Get GraphDeck
Free
Beta- AI generation for Blueprints and Materials
- Full node libraries with validation
- Visual canvas with browse and search
- Copy-prompt workflow or bring-your-own-key
- Privacy settings
Pro · Indie
Early bird- Everything in Free, plus:
- Save & load .gdeck project files
- Export to native Unreal clipboard format
- Multi-graph tabs with cross-tab AI explain
- Connector plugin deploy (Blueprints & Materials)
- Asset bucket & blueprint linking
- Autosave & all future modes
Pro · Studio
Early bird- Everything in Free, plus:
- Save & load .gdeck project files
- Export to native Unreal clipboard format
- Multi-graph tabs with cross-tab AI explain
- Connector plugin deploy (Blueprints & Materials)
- Asset bucket & blueprint linking
- Autosave & all future modes
Windows 10+ · v0.3.0 beta · No account required · No subscription
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