GraphDeck Connector Plugin (Pro)
Looking for the marketing page? See graphdeck.app/connector for the full pitch and FAQ.
The GraphDeck Connector is a free Unreal Engine editor plugin that connects GraphDeck to your running Unreal Engine instance. It enables one-click deploy, graph capture, and project enrichment for both Blueprints and Materials.
Installing the Plugin
- Download the GraphDeck Connector from graphdeck.app/connector (free)
- Copy the
GraphDeckConnectorfolder to your Unreal Engine project'sPlugins/directory - Restart the Unreal Editor
- The plugin loads automatically. Look for the GraphDeck button in the toolbar
Connecting
No configuration needed. Open your Unreal Engine project, open GraphDeck. A green dot appears in GraphDeck's header when connected. The plugin communicates over localhost only. No internet, no external servers.
One-Click Deploy
Generate or edit a Blueprint or Material in GraphDeck, then click Deploy. The plugin:
- Creates the asset in Unreal Engine (Blueprint or Material)
- For Blueprints: adds variables, components, and pastes node graphs into each function
- For Materials: pastes expression nodes, wires all connections including Material Result, applies domain/blend mode/shading model
- Compiles and saves
The result is a working, compiled asset in your Content Browser. No clipboard, no switching windows.
Send to GraphDeck
Click the GraphDeck button in Unreal Engine's Blueprint Editor or Material Editor toolbar. The plugin captures the entire graph and sends it to GraphDeck for viewing, editing, or AI analysis.
Project Enrichment
When the plugin is connected, GraphDeck can read live data from your Unreal Engine project:
- Variable names and types
- Component hierarchy and properties
- Asset metadata (triangle counts, durations, material parameters)
This context feeds into AI generation, producing graphs that reference your real project assets.
Asset Bucket
Paste Unreal Engine asset references into GraphDeck's bucket. The plugin enriches each with metadata. The AI uses this context when generating, referencing your actual textures, meshes, and sounds by path instead of inventing placeholders.
Blueprint Linking
Optionally link a .gdeck file to a specific Unreal Engine Blueprint. When linked:
- Deploy updates the existing Blueprint instead of creating a new one
- Pull fetches the latest state from Unreal Engine
- Changes in either direction stay coordinated
Linking is always explicit. GraphDeck never auto-links.
Studio Safety
The Connector plugin is editor-only. It does not ship with your game. It creates standard Unreal Engine assets with no external dependencies. Uninstall at any time. Everything it created continues to work.
- Editor-only (excluded from packaged builds)
- Creates standard native Unreal Engine assets only
- No custom classes or components added to your project
- Localhost only (no internet traffic)
- No telemetry or data collection
- Full C++ source code included
- Only acts on explicit user action