The Beta
GraphDeck is in public beta. It ships real work every week, and it's used by real people generating real assets for real Unreal projects. But it is not 1.0. If you're here early, you're helping us find the edges.
What this means for your work
We take your work seriously. GraphDeck is local-first: your projects live on your machine as .gdeck files you own and control. Autosave is on by default. Nothing of yours runs through our servers.
That said, beta software carries risk. A build can ship with a new bug, a schema change can surprise an older project file, or an edge case we haven't seen can corrupt a save. We go to great lengths to prevent this, but we can't promise it won't happen.
Our recommendation: if a project matters, keep a backup outside GraphDeck. A copy of the .gdeck file in your own Dropbox / Git / folder of choice is enough. Anything deployed into Unreal is already a standard Unreal asset. Those are safe by definition.
What works well today
- Blueprints mode runs the full pipeline: generate from a prompt, review on canvas, paste or deploy into Unreal. Covers EventGraph, Construction Script, variables, components, custom functions.
- Materials mode runs the same generate / review / deploy loop. Expression nodes, inter-node wiring, Material Result connections, domain and blend mode all covered.
- AI generation has three stable paths: Copy-prompt (any AI), GraphDeck Gems (Gemini, no API key), or direct API key (Anthropic / OpenAI).
- Validation on the canvas catches type mismatches, disconnected execution pins, and a growing set of mode-specific issues before you deploy.
- Clipboard export (Pro) pastes directly into Unreal's native editors. Used daily and reliable.
- Local-first storage uses IndexedDB for working state and
.gdeckfiles for projects you want to keep. Autosave runs continuously.
What's still rough
- The Connector plugin is in active development. The direct-deploy pipeline works end-to-end for Blueprints and Materials on UE 5.7, but some Blueprint shapes (rare node combos, exotic pin types) still need tweaks.
- AI output quality varies between models and prompts. The Gems and Claude / GPT-4-class models are most consistent. Smaller / cheaper models miss more.
- Complex Materials mostly deploy cleanly. A small set involving unusual Material functions or custom expressions may need a manual fix after deploy.
- Large graphs: the canvas handles hundreds of nodes well. At thousands, interactions start to feel sluggish. We're working on it.
- Multi-graph tabs work, but they're still the most likely place to hit rough edges. Cross-tab references, tab reordering and tab-level autosave are all active work.
- Modes beyond Blueprints and Materials exist as prototypes but aren't shipping-ready. They're not exposed in the current build.
- Windows only for now. macOS and Linux builds are planned, not yet available.
How we protect your work
- Local-only by default. Your projects, your library, your prompts. All on your machine. Nothing is uploaded unless you paste something into an external AI yourself.
- Autosave. Running in the background whenever you're working on a graph.
- Project files you own.
.gdeckis a plain JSON project file. You can move it, back it up, open it in any text editor. - No lock-in. Anything GraphDeck puts into Unreal is a standard Unreal asset. Uninstall the Connector plugin at any time and everything it deployed keeps working.
- Careful releases. We test every build against a suite of Blueprint and Material examples before shipping. When we change schemas, we ship migration logic.
Found a bug? Lost something?
Tell us. This is exactly what beta is for. The faster we hear about a problem, the faster it gets fixed and the fewer other people run into it.
Email hello@graphdeck.co.uk with: what you were doing, what went wrong, and (if you can) the .gdeck file or a screenshot. If you've lost work, get in touch straight away. There are sometimes recovery paths we can walk you through.
Where we're headed
See the roadmap for what's shipping, what's in progress, and what's next. We ship when it's ready, no dates. The roadmap tells you the direction.