The Beta

GraphDeck is in public beta. It ships real work every week, and it's used by real people generating real assets for real Unreal projects. But it is not 1.0. If you're here early, you're helping us find the edges.

What this means for your work

We take your work seriously. GraphDeck is local-first: your projects live on your machine as .gdeck files you own and control. Autosave is on by default. Nothing of yours runs through our servers.

That said, beta software carries risk. A build can ship with a new bug, a schema change can surprise an older project file, or an edge case we haven't seen can corrupt a save. We go to great lengths to prevent this, but we can't promise it won't happen.

Our recommendation: if a project matters, keep a backup outside GraphDeck. A copy of the .gdeck file in your own Dropbox / Git / folder of choice is enough. Anything deployed into Unreal is already a standard Unreal asset. Those are safe by definition.

What works well today

What's still rough

How we protect your work

Found a bug? Lost something?

Tell us. This is exactly what beta is for. The faster we hear about a problem, the faster it gets fixed and the fewer other people run into it.

Email hello@graphdeck.co.uk with: what you were doing, what went wrong, and (if you can) the .gdeck file or a screenshot. If you've lost work, get in touch straight away. There are sometimes recovery paths we can walk you through.

Where we're headed

See the roadmap for what's shipping, what's in progress, and what's next. We ship when it's ready, no dates. The roadmap tells you the direction.