Exporting to Unreal Engine (Pro)
Clipboard Export
GraphDeck exports in Unreal Engine's native clipboard format: the exact same format the engine uses when you copy and paste nodes within the editor. It should feel no different from copying nodes between two Blueprint or Material editors.
Export the full graph
- Build your graph on the canvas
- Click Export or Ctrl+E
- Open Unreal Engine's Blueprint or Material editor
- Click in the graph and Ctrl+V
- The nodes appear, wired and ready
Export a selection
You don't have to export everything. Select the nodes you want (drag to box-select or Shift+click individual nodes) and export just those. Only the selected nodes and their connections are copied to the clipboard.
Importing from Unreal Engine
It works the other way too. Select nodes in Unreal Engine's editor, Ctrl+C, then Ctrl+V in GraphDeck. The nodes appear on your canvas with the same layout, wiring, and pin data. Useful for saving snippets to your library, getting an AI explanation, or extending an existing graph.
One-Click Deploy (with Connector Plugin)
For a zero-clipboard workflow, install the free Connector plugin. Click Deploy in GraphDeck and the complete Blueprint or Material appears in Unreal Engine. Compiled, saved, and ready to use. No paste step, no window switching.
Deploy creates the full asset: variables, components, node graphs, material expressions, wiring, and properties. See the Connector Plugin docs for details.