Asset Bucket

The Asset Bucket is a project-level collection of asset references: textures, meshes, animations, sounds, materials, and more. When you generate a graph, the AI uses these references to produce nodes that point at your real project assets instead of inventing placeholder paths.

Adding assets

Paste an Unreal Engine asset reference into the bucket panel. GraphDeck accepts any of these formats:

The type is detected automatically and shown as a colour-coded badge: orange for textures, green for meshes, purple for animations, pink for audio, and so on.

What it supports

Any Unreal Engine asset type: Textures, Static Meshes, Skeletal Meshes, Animations, Blend Spaces, Audio, Materials, Material Instances, Blueprints, Niagara Systems, Data Tables, Control Rigs, MetaSounds, PCG, and more.

How the AI uses it

When you generate or extend a graph, GraphDeck includes a "Project Assets" section in the AI prompt listing your bucket contents with their exact paths and types. The AI then references these real assets in the nodes it creates. A Texture Sample node will point at your actual texture path, not a made-up one.

The bucket is filtered per mode. In Materials mode the AI only sees textures and materials; in Blueprints mode it sees everything relevant to that context.

With the Connector plugin

When the Connector plugin is connected, pasted assets are automatically enriched with live metadata from your project: texture resolution, mesh triangle count, animation duration, bone count, material parameters. This richer context helps the AI make better decisions about how to use each asset.

Managing assets

Privacy

Asset names and metadata in AI prompts respect your Privacy & Data settings. If you turn off asset name sharing, the bucket contents won't be included in prompts.