GraphDeck helps you find the nodes you can't remember and wires them together for you. It handles Blueprints and Materials — you see the result laid out, then copy it to your clipboard and paste into Unreal.
Free to use. Pay once if you want clipboard export.
Type what you're trying to do, or pick from the built-in prompt patterns.
GraphDeck renders the graph with auto-layout and correct pin types so you can read through it before committing.
Export copies native Unreal clipboard data. Open your blueprint or material editor, Ctrl+V, and the nodes appear.
Built something useful? Save it. Build up a personal collection of logic blocks and node setups you can pull from anytime, organised into folders and tagged how you like.
Paste existing nodes from Unreal into GraphDeck, rearrange or modify them, and paste back. Works both ways with native clipboard data.
Every generated graph is a learning opportunity. See which nodes the AI picked, read the pin names, understand the wiring — then paste it in and move on.
There are thousands of nodes across Blueprints and Materials. You use maybe a couple hundred regularly. GraphDeck is for the rest — the ones you know exist but can't remember the name or how they connect.
| GraphDeck | Editor plugins | AI chatbots | |
|---|---|---|---|
| Generate from a description | ✓ free | ✓ paid | ✓ |
| See it as a node graph | ✓ | ✓ | — |
| Paste into Unreal | ✓ pro | ✓ | — |
| Works without the engine open | ✓ | — | ✓ |
| Never reads your project files | ✓ | — | ✓ |
It's a desktop app. No editor plugin, no engine integration, no project file access.
Data goes out via the system clipboard — same as copy-pasting from a tutorial or blueprintUE.com.
No analytics, no tracking, no phone-home. Works offline apart from AI calls you choose to make.
Each mode lives inside the same app. One install, one library, one interface — just pick the graph type you're working with.
Event graphs, functions, macros. AI generation, auto-layout, and clipboard export.
PBR setups, texture blends, parameter networks. Visualise and export material graphs.
RigVM graphs for procedural animation.
Geometry Nodes and Shader Nodes for the Blender ecosystem.
Any node graph system is a candidate. If it can be described, visualised, and exported — it can be a GraphDeck mode.
Windows 10+ · v0.1 beta · No account required · No subscription