Early access · v0.1 beta · Windows

Describe the node graph you need.
Paste it straight into Unreal.

GraphDeck helps you find the nodes you can't remember and wires them together for you. It handles Blueprints and Materials — you see the result laid out, then copy it to your clipboard and paste into Unreal.

Download for Windows See how it works ↓

Free to use. Pay once if you want clipboard export.

How it works

How it works

1

Describe what you need

Type what you're trying to do, or pick from the built-in prompt patterns.

// Example prompt
""
2

See it laid out

GraphDeck renders the graph with auto-layout and correct pin types so you can read through it before committing.

3

Paste into Unreal Engine

Export copies native Unreal clipboard data. Open your blueprint or material editor, Ctrl+V, and the nodes appear.

More than a generator

It's also a reference tool.

Save what works

Built something useful? Save it. Build up a personal collection of logic blocks and node setups you can pull from anytime, organised into folders and tagged how you like.

Round-trip editing

Paste existing nodes from Unreal into GraphDeck, rearrange or modify them, and paste back. Works both ways with native clipboard data.

Learn as you go

Every generated graph is a learning opportunity. See which nodes the AI picked, read the pin names, understand the wiring — then paste it in and move on.

Built for real problems

You know what you want.
You just can't find the nodes.

There are thousands of nodes across Blueprints and Materials. You use maybe a couple hundred regularly. GraphDeck is for the rest — the ones you know exist but can't remember the name or how they connect.

Line trace that returns physical material and maps it to a data table row for footstep sounds
8 nodes · Blueprint
Blend two textures by vertex colour with separate roughness control
6 nodes · Material
Server RPC that validates input before applying and multicasts result
12 nodes · Blueprint
Parallax occlusion mapping with depth-based blending and a heightmap
9 nodes · Material
Async load a soft object reference and spawn when ready
6 nodes · Blueprint
Emissive pulse that fades between two colours based on a sine wave over time
5 nodes · Material
EQS query from blueprint scoring on line of sight and distance
10 nodes · Blueprint
Distance-based tiling that switches to a detail texture up close
7 nodes · Material
Comparison

How it's different

GraphDeck Editor plugins AI chatbots
Generate from a description free
See it as a node graph
Paste into Unreal pro
Works without the engine open
Never reads your project files
AI setup

Use it with or without an API key.

GraphDeck doesn't run its own AI service. You choose how the generation works.

Copy-prompt workflow

No API key needed

GraphDeck builds a detailed prompt for you. Copy it, paste into whatever AI you already use — ChatGPT, Claude, Gemini — and paste the response back. Takes a few extra seconds but costs nothing.

Works with any AI · No account setup · Always free

Direct API key

Optional

Plug in your own API key from Anthropic or OpenAI and generate directly inside GraphDeck. Faster if you're doing a lot of generation, and the cost per graph is fractions of a penny.

Your key · Your account · Stored locally
Studio-safe by design

It doesn't touch your project.

Standalone app

It's a desktop app. No editor plugin, no engine integration, no project file access.

Clipboard only

Data goes out via the system clipboard — same as copy-pasting from a tutorial or blueprintUE.com.

No telemetry

No analytics, no tracking, no phone-home. Works offline apart from AI calls you choose to make.

One app, multiple tools

Switch modes. Same workflow.

Each mode lives inside the same app. One install, one library, one interface — just pick the graph type you're working with.

Blueprints Available

Event graphs, functions, macros. AI generation, auto-layout, and clipboard export.

5,000+ nodes in the library

Materials Coming Soon

PBR setups, texture blends, parameter networks. Visualise and export material graphs.

Texture samples · Math · Material Result

Control Rig Planned

RigVM graphs for procedural animation.

Coming later in 2026

Blender Nodes Planned

Geometry Nodes and Shader Nodes for the Blender ecosystem.

Geometry Nodes · Shader Nodes

More on the way

Any node graph system is a candidate. If it can be described, visualised, and exported — it can be a GraphDeck mode.

Got a suggestion? hello@graphdeck.co.uk
Download

Get GraphDeck

Free

£0
  • AI generation (Blueprints & Materials)
  • Visual node layout with auto-arrange
  • Prompt builder with pattern library
  • Copy-prompt workflow
  • Optional API key integration
Download Free

Pro

£25 one-time
  • Everything in Free, plus:
  • Export to Unreal clipboard format
  • Save & load .gdeck files
  • Graph library with folders & tags
  • Built-in example graphs
  • All modes & future updates
Buy Pro

Windows 10+ · v0.1 beta · No account required · No subscription